Coding For Performance : Interface Dispatch

The first time you call a method through an interface, .NET has to figure out which type and method to make the call on. It will first make a call to a stub that finds the right method to call for the appropriate object implementing that interface. Once this happens a few times, the CLR will recognize that the same concrete type is always being called and this indirect call via the stub is reduced to a stub of just a handful of assembly instructions that makes a direct call to the correct method. This group of instructions is called a monomorphic stub because it knows how to call a method for a single type. This is ideal for situations where a call site always calls interface methods on the same type every time.

The monomorphic stub can also detect when it is wrong. If, at some point the call site uses an object of a different type, then eventually the CLR will replace the stub with another monomorphic stub for the new type.
If the situation is even more complex with multiple types and less predictability (for example, you have an array of an interface type, but there are multiple concrete types in that array) then the stub will be changed to a polymorphic stub that uses a hash table to pick which method to call. The table lookup is fast, but not as fast as the monomorphic stub. Also, this hash table is severely bounded in size and if you have too many types, you might fall back to the generic type lookup code from the beginning. This can be very expensive.
If this becomes a concern for you, you have a couple of options:

  1.  Avoid calling these objects through the common interface
  2. Pick your common base interface and replace it with an abstract base class instead

This type of problem is not common, but it can hit you if you have a huge type hierarchy, all implementing a common interface, and you call methods through that root interface. You would notice this as high CPU usage at the call site for these methods that cannot be explained by the work the methods are doing.
Story During the design of a large system, we knew we were going to have potentially thousands of types that would likely all descend from a common type. We knew there would be a couple of places where we would need to access them from the base type. Because we had someone on the team who understood the issues around interface dispatch with this magnitude of problem size, we chose to use an abstract base class rather than a root interface instead.
To learn more about interface dispatch see Vance Morrison’s blog entry on the subject at

Source :  : Performance Considerations of Class Design and Gen

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